// Game Project — Level Design

What Remains Of Me

What Remains Of Me - Main Menu

Overview

What Remains Of Me is a cross-semester, narrative-driven game developed by an entire class at Northeastern University. The project focused on extending existing gameplay systems, shaping the world through level design, and ensuring quality through rigorous QA. Our group focus was revising Level 3 and adding a clearer gameplay flow, making progression and player guidance more reasonable. My primary contribution was on the coding side of those updates.

Role: Game Developer  ·  Period: Sep – Dec 2025

Unity C# Level Design Art Assets Jira QA

// My Contributions

  • Implemented key code changes for the Level 3 rework, including progression logic and event sequencing.
  • Built and integrated an added gameplay flow that made player objectives and transitions more coherent.
  • Created and refined art assets to visually support the game's narrative tone.
  • Collaborated with teammates on iteration and balancing, then shipped fixes quickly through Unity C# workflow.
  • Wrote QA scripts to systematically test game functionality and catch regressions across builds.
  • Used Jira to track tasks, manage sprint goals, and coordinate deliverables with the team.

// Technical Stack

Unity 2022 C# ProBuilder GitHub Jira Adobe Photoshop